Accumulator: Difference between revisions

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==Summary==
==Summary==
Accumulators are structures that buffer excess [[Power_Grid|power]] for use later. They are often seen paired with [[Solar_Panel|solar]] setups due to solar only being active during the day. This allows the factory to operate at night, running off of the stored power in the accumulators. In addition to buffering solar, they can be used to cover small spikes in power demand, such as recharging the Icarus Mech.  
'''Accumulators''' are structures that store excess [[Power_Grid|power]] for use later. They are often seen paired with [[Solar Panel]] setups, since Solar Panels are only active during the day. This allows the factory to operate at night, running off of the stored power in the Accumulators. Additionally, they can be used to cover small spikes in power demand, such as recharging [[Icarus]].  


In combination with storing energy as a building, they can also act as batteries when held as items. You can then use an [[Energy_Exchanger|energy exchangers]] to charge them and send them between planets with an [[Interstellar_Logistics_Station|Interstellar Logistics Station]].
Picking up a partially charged Accumulator will cause it to lose all its charge. However, once an Accumulator is completely full, it becomes a Full Accumulator. A Full Accumulator will keep its charge when put in storage. [[Energy_Exchanger|Energy Exchangers]] can charge and discharge Accumulators accordingly, and interstellar power becomes possible by sending [[Full Accumulator]]s between planets with an [[Interstellar_Logistics_Station|Interstellar Logistics Station]].
 
Full Accumulators can be used as fuel for Icarus and discharge at a rate of 18.8 MW. This will return the empty Accumulator when fully discharged.


==Production Chain==
==Production Chain==
{{ProductionChainTable/head}}
{{#invoke:GameData|recipesMakingDirect|{{PAGENAME}}}}
{{ProductionChain
|Building=Assembler
|Replicator=Yes
|Technology=Energy Storage
|Recipe=         
  {{ItemRecipe
    |Out1=Accumulator
    |Out1Qty=1
    |CraftTime=5 s
    |In1=Iron Ingot
    |In1Qty=6
    |In2=Super-Magnetic_Ring
    |In2Qty=6
    |In3=Crystal_Silicon
    |In3Qty=4
    }}
  }}
|}


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==Player Tips & Tricks==
==Player Tips & Tricks==
*We don't have any listed yet. Got a good one? Come suggest it on the Discord!
*Placing Acculumators on a planet, even just a single one, will allow the player to use the Statistics Panel to determine if the power grid's load ever exceeds the amount of power generated. In the Power tab, keep an eye on the '''Real-Time Battery Data''' graph. If the power grid's satisfaction is 100%, the Accumulator will fully charge and never discharge. However, the moment satisfaction drops below 100%, the Accumulator will begin discharging. This discharge will show up in the battery data graph as a blue spike, showing the player exactly when the grid was not fully satisfied. Keep in mind that this trick will ''not'' work if the planet is powered by Energy Exchangers, as these will be constantly discharging and thus the single Accumulator's power spike will likely not be significant enough to be visible.<br />
{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]
[[Category:Power Storage]]
[[Category:Power Storage]]
[[Category:Building]]
[[Category:Building]]

Latest revision as of 00:09, 12 July 2024

Accumulator
Power Storage
Power storage facility. When the electricity of the power grid is surplus, it will automatically store the excess power. When the power supply is insufficient, it will automatically discharge to maintain the operation of the facilities.
Icon Accumulator.png
Input Power1.5 MW
Output Power2.25 MW
Accumulated540.0 MJ
Made InAssembler
Hand-makeReplicator
Grid Size3×3
Stack Size50

Icon Accumulator.png
1
3 s
Icon Iron Ingot.png
6
Icon Super-Magnetic Ring.png
1
Icon Crystal Silicon.png
3

Summary

Accumulators are structures that store excess power for use later. They are often seen paired with Solar Panel setups, since Solar Panels are only active during the day. This allows the factory to operate at night, running off of the stored power in the Accumulators. Additionally, they can be used to cover small spikes in power demand, such as recharging Icarus.

Picking up a partially charged Accumulator will cause it to lose all its charge. However, once an Accumulator is completely full, it becomes a Full Accumulator. A Full Accumulator will keep its charge when put in storage. Energy Exchangers can charge and discharge Accumulators accordingly, and interstellar power becomes possible by sending Full Accumulators between planets with an Interstellar Logistics Station.

Full Accumulators can be used as fuel for Icarus and discharge at a rate of 18.8 MW. This will return the empty Accumulator when fully discharged.

Production Chain

Recipe Building Replicator? Technology
Icon Accumulator.png
1
3 s
Icon Iron Ingot.png
6
Icon Super-Magnetic Ring.png
1
Icon Crystal Silicon.png
3
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Energy Storage.png
Icon Iron Ingot.png 1 Sec Icon Iron Ore.png
1 <------ 1
Icon Super-Magnetic Ring.png 3 Sec Icon Electromagnetic Turbine.png Icon Magnet.png Icon Energetic Graphite.png
1 <------ 2 3 1
Icon Crystal Silicon.png 1 Sec Icon High-Purity Silicon.png OR Icon Fractal Silicon.png
1 <------ 1

Player Tips & Tricks

  • Placing Acculumators on a planet, even just a single one, will allow the player to use the Statistics Panel to determine if the power grid's load ever exceeds the amount of power generated. In the Power tab, keep an eye on the Real-Time Battery Data graph. If the power grid's satisfaction is 100%, the Accumulator will fully charge and never discharge. However, the moment satisfaction drops below 100%, the Accumulator will begin discharging. This discharge will show up in the battery data graph as a blue spike, showing the player exactly when the grid was not fully satisfied. Keep in mind that this trick will not work if the planet is powered by Energy Exchangers, as these will be constantly discharging and thus the single Accumulator's power spike will likely not be significant enough to be visible.
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