imported>76561197971023681 (→Production Progression Chart: add Coal/Crude Oil/Stone/Water production) |
imported>76561198045853337 m (→Placing down) |
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===Production Progression Chart=== | ===Production Progression Chart=== | ||
{{ProgressionChartCollapsible/begin}} | |||
{| class="wikitable" style="text-align:center; background-color:#0b161c | {| class="wikitable" style="text-align:center; background-color:#0b161c | ||
|+ Fire Ice and Coal-based production | |+ Fire Ice and Coal-based production | ||
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|} | |} | ||
{| class="wikitable" style="text-align:center; background-color:#0b161c | {| class="wikitable" style="text-align:center; background-color:#0b161c | ||
|+ Sulfuric Acid and Coal-based production | |+ Sulfuric Acid and Coal-based production | ||
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|} | |} | ||
{| class="wikitable" style="text-align:center; background-color:#0b161c | {| class="wikitable" style="text-align:center; background-color:#0b161c | ||
|+ Sulfuric Acid and Crude Oil-based production | |+ Sulfuric Acid and Crude Oil-based production | ||
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'''Note:''' [[Hydrogen]] created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere. | '''Note:''' [[Hydrogen]] created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere. | ||
{| class="wikitable" style="text-align:center; background-color:#0b161c | {| class="wikitable" style="text-align:center; background-color:#0b161c | ||
|+ Stone, Water and Crude Oil-based production | |+ Stone, Water and Crude Oil-based production | ||
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'''Note:''' [[Hydrogen]] created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere. | '''Note:''' [[Hydrogen]] created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere. | ||
{| class="wikitable" style="text-align:center; background-color:#0b161c | {| class="wikitable" style="text-align:center; background-color:#0b161c | ||
|+ Stone, Water, Crude Oil and Coal-based production | |+ Stone, Water, Crude Oil and Coal-based production | ||
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| colspan="5" align="left" |{{riq|Iron Ore|12.11}} {{riq|Copper Ore|1.33}} {{riq|Coal|2}} {{riq|Crude Oil|0.33}} {{riq|Stone|0.44}} {{riq|Water|0.22}} | | colspan="5" align="left" |{{riq|Iron Ore|12.11}} {{riq|Copper Ore|1.33}} {{riq|Coal|2}} {{riq|Crude Oil|0.33}} {{riq|Stone|0.44}} {{riq|Water|0.22}} | ||
|} | |} | ||
{{ProgressionChartCollapsible/end}} | |||
==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
The [[Conveyor_Belt_Mk.III|Conveyor Belt Mk.III]] can carry 30 items per second or | * The [[Conveyor_Belt_Mk.III|Conveyor Belt Mk.III]] can carry 30 items per second or 1,800 items per minute. | ||
* A full belt holds one item per tile and one item per connection between tiles. Thus an item on the belt moves fifteen tiles per second. | |||
* Stack size per inventory slot: 300 | |||
===Placing down=== | ===Placing down=== | ||
Once the start point has been selected, pressing {{kbd|R}} will switch the direction the belt will follow before turning 90 degrees to reach the destination point. | * Once the start point has been selected, pressing {{kbd|R}} will switch the direction the belt will follow before turning 90 degrees to reach the destination point. | ||
When placing belts, altitude of current point can be changed by pressing the {{kbd|↑}} and {{kbd|↓}} arrow keys. Pressing {{kbd|0}} (Zero) will reset to ground. | * When placing belts, altitude of current point can be changed by pressing the {{kbd|↑}} and {{kbd|↓}} arrow keys. Pressing {{kbd|0}} (Zero) (with {{kbd|Num Lock}} on) will reset to ground. | ||
While the editor requires | * While the editor requires two tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier. | ||
* Holding {{kbd|Shift}} while placing will disable building snapping, allowing easier laying of belts over buildings/other belts. | |||
* The baseline altitude limit of placing Belts is 12 above the ground, making it possible to place up to 13 belts one on top of another. The limit can be increased by researching the [[Vertical Construction (Upgrade)|Vertical Construction]]. Each level of the upgrade increases the limit by 6, up to the maximum of 48. | |||
===Merging=== | |||
* Joining belts together is allowed, but only in the direction that they merge their cargo together. | |||
* When merging a belt into a straight belt, the straight belt has priority over the joining belt. | |||
===Direct interaction=== | |||
It is possible to place items directly on conveyor belts. To do this, mouse over a section of belt until a white box appears. Click the box to bring up an interaction dialog window, with a circular port that displays what is on that section of the belt. If there is nothing on the belt, you can take an item from your inventory and place it in the port (if you have several of the same item to place, hold down the mouse button; there is no need to click for each individual item). | |||
Conversely, you can take items directly from belts in the same manner. | |||
===Mass-Deletion=== | |||
When deleting belts, holding {{kbd|Shift}} before clicking a belt will delete the entire belt all at once (within build range). | |||
{{Item Navbox}} | |||
[[Category:Item]] | [[Category:Item]] | ||
[[Category:Building]] | [[Category:Building]] | ||
[[Category:Logistics]] | [[Category:Logistics]] |
Latest revision as of 15:11, 26 March 2022
Summary
Production Chain
Recipe | Building | Replicator? | Technology |
---|---|---|---|
✔ |
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Note: Hydrogen created during Crude Oil-based production must be recycled through the system to ensure full efficiency. The hydrogen quantity shown in the last stage is the remaining surplus Hydrogen which can be diverted elsewhere.
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 | Stage 7 |
---|---|---|---|---|---|---|
Buildings Required | ||||||
Raw Materials Required (per minute) |
||||||
Raw Materials Required (per unit) |
Player Tips & Tricks
- The Conveyor Belt Mk.III can carry 30 items per second or 1,800 items per minute.
- A full belt holds one item per tile and one item per connection between tiles. Thus an item on the belt moves fifteen tiles per second.
- Stack size per inventory slot: 300
Placing down
- Once the start point has been selected, pressing R will switch the direction the belt will follow before turning 90 degrees to reach the destination point.
- When placing belts, altitude of current point can be changed by pressing the ↑ and ↓ arrow keys. Pressing 0 (Zero) (with Num Lock on) will reset to ground.
- While the editor requires two tiles at either ends to level off before being able to turn. On the downstream part of the slope, where it levels off, one can erase a belt segment and place a turn 1 tile earlier.
- Holding Shift while placing will disable building snapping, allowing easier laying of belts over buildings/other belts.
- The baseline altitude limit of placing Belts is 12 above the ground, making it possible to place up to 13 belts one on top of another. The limit can be increased by researching the Vertical Construction. Each level of the upgrade increases the limit by 6, up to the maximum of 48.
Merging
- Joining belts together is allowed, but only in the direction that they merge their cargo together.
- When merging a belt into a straight belt, the straight belt has priority over the joining belt.
Direct interaction
It is possible to place items directly on conveyor belts. To do this, mouse over a section of belt until a white box appears. Click the box to bring up an interaction dialog window, with a circular port that displays what is on that section of the belt. If there is nothing on the belt, you can take an item from your inventory and place it in the port (if you have several of the same item to place, hold down the mouse button; there is no need to click for each individual item).
Conversely, you can take items directly from belts in the same manner.
Mass-Deletion
When deleting belts, holding Shift before clicking a belt will delete the entire belt all at once (within build range).