Plasma Turret: Difference between revisions

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Tag: 2017 source edit
 
(Added more information about the plasma turret, why it's useful, what ammo it uses, and tips & tricks.)
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==Summary==
==Summary==
After being stimulated, the matter inside an energy capsule will be in a high-energy plasma state. It will then be quickly emitted by the Plasma Turret's accelerator to generate high-speed plasma beams. Such beams are extremely penetrating and destructive, and can effectively destroy space targets.
After being stimulated, the matter inside an energy capsule will be in a high-energy plasma state. It will then be quickly emitted by the Plasma Turret's accelerator to generate high-speed plasma beams. Such beams are extremely penetrating and destructive, and can effectively destroy space targets.
Plasma turret is a single target turret (only damages one unit at a time) and is the only turret apart from [[Missile Turret]] that can defend against space invasions from the Dark Fog. Its projectiles travel at very extreme speed, much higher than even [[Gravity Missile Set|gravity missiles]], the fastest missiles the missile turret has to offer. Combining extreme projectile speed, extreme range, extreme damage (in comparison to missile turrets), and relatively cheap ammunition, plasma turrets are a surefire way to reduce a space invasion to dust before its even had the chance to fire at the planet.
Plasma turrets will only shoot at space Dark Fog units if they are labeled red on the starmap, which can only happen if they are attacking the player or moving to attack a planet. This means that a space hive can get close to a planet that has plasma turrets on it without the turrets shooting at the space units.
This turret consumes [[Plasma Capsule]] and [[Antimatter Capsule]]. While the ammunition does describe a blast radius, because distances in space are so large, the "radius" can only hit one space Dark Fog unit per shot.
==Production Chain==
==Production Chain==
{{ProductionChainTable/head}}
{{ProductionChainTable/head}}
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{{ProgressionChartHatnote}}
{{ProgressionChartHatnote}}
==Player Tips & Tricks==
==Player Tips & Tricks==
By default Plasma Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to engage Relay Stations, which provide ground bases their power and allow material to be launched back to the Space Hive. However destroying those Relay Stations will increase the threat from the Space Hive. (Note: new Relay Stations destroyed as they approach the planet will not generate that Space Hive threat)
 
*-
* By default Plasma Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to engage Relay Stations, which provide ground bases their power and allow material to be launched back to the Space Hive. However destroying those Relay Stations will sharply increase the threat from the Space Hive. (Note: new Relay Stations destroyed as they approach the planet will not generate that Space Hive threat)
 
*An easy (and relatively cheap) way to keep a planet safe from space invasions (including [[Planetary Shield Generator|Planetary Shields]]) is by having a small ring of plasma turrets on the north and south poles of the planet.
 
* If you are on a planet that has plasma turrets on it and is orbiting close to a space Dark Fog hive, taking off from the planet will likely cause the space units to attack you. If this happens, plasma turrets will react and start shooting at the space units. This can quickly lead to the entire hive fighting the planet with plasma turrets on it, so be sure to have the planet well shielded and the plasma turrets loaded with ammo if you want the planet's buildings to survive.These kinds of battles are like planetary invasions on steroids.
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Revision as of 02:58, 29 February 2024

Plasma Turret
Turret
After being stimulated, the matter inside an energy capsule will be in a high-energy plasma state. It will then be quickly emitted by the Plasma Turret's accelerator to generate high-speed plasma beams. Such beams are extremely penetrating and destructive, and can effectively destroy space targets.
Icon Plasma Turret.png
Durability800 hp
Turret TypeEnergy Weapon
Target TypeVS Space
Range of Space Defense6500 m
Ammo TypeEnergy Capsule
Fire Rate1 shots/s
Work Consumption1.68 MW
Idle Consumption84.0 kW
Made inAssembler
Hand-makeReplicator
Stack Size50

Icon Plasma Turret.png
1
10 s
Icon Titanium Alloy.png
20
Icon Titanium Glass.png
10
Icon Super-Magnetic Ring.png
10
Icon Plasma Exciter.png
5
Icon Processor.png
5

Summary

After being stimulated, the matter inside an energy capsule will be in a high-energy plasma state. It will then be quickly emitted by the Plasma Turret's accelerator to generate high-speed plasma beams. Such beams are extremely penetrating and destructive, and can effectively destroy space targets.

Plasma turret is a single target turret (only damages one unit at a time) and is the only turret apart from Missile Turret that can defend against space invasions from the Dark Fog. Its projectiles travel at very extreme speed, much higher than even gravity missiles, the fastest missiles the missile turret has to offer. Combining extreme projectile speed, extreme range, extreme damage (in comparison to missile turrets), and relatively cheap ammunition, plasma turrets are a surefire way to reduce a space invasion to dust before its even had the chance to fire at the planet.

Plasma turrets will only shoot at space Dark Fog units if they are labeled red on the starmap, which can only happen if they are attacking the player or moving to attack a planet. This means that a space hive can get close to a planet that has plasma turrets on it without the turrets shooting at the space units.

This turret consumes Plasma Capsule and Antimatter Capsule. While the ammunition does describe a blast radius, because distances in space are so large, the "radius" can only hit one space Dark Fog unit per shot.

Production Chain

Recipe Building Replicator? Technology
Icon Plasma Turret.png
1
10 s
Icon Titanium Alloy.png
20
Icon Titanium Glass.png
10
Icon Super-Magnetic Ring.png
10
Icon Plasma Exciter.png
5
Icon Processor.png
5
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Plasma Turret.png

Production Progression Chart

For more information on reading and using these charts, see Production Progression Chart.

Player Tips & Tricks

  • By default Plasma Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to engage Relay Stations, which provide ground bases their power and allow material to be launched back to the Space Hive. However destroying those Relay Stations will sharply increase the threat from the Space Hive. (Note: new Relay Stations destroyed as they approach the planet will not generate that Space Hive threat)
  • An easy (and relatively cheap) way to keep a planet safe from space invasions (including Planetary Shields) is by having a small ring of plasma turrets on the north and south poles of the planet.
  • If you are on a planet that has plasma turrets on it and is orbiting close to a space Dark Fog hive, taking off from the planet will likely cause the space units to attack you. If this happens, plasma turrets will react and start shooting at the space units. This can quickly lead to the entire hive fighting the planet with plasma turrets on it, so be sure to have the planet well shielded and the plasma turrets loaded with ammo if you want the planet's buildings to survive.These kinds of battles are like planetary invasions on steroids.
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