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==Summary== | ==Summary== | ||
'''Missile Turrets''' are automated turrets that can fire targeted missiles at both ground and space targets. They are the first turret capable of dealing explosive damage (hitting a group of enemies at once instead of one at a time). Missiles also physically push away enemies on explosion, allowing Missile Turrets to hold off even large [[Dark Fog]] ground invasions (with enough turrets, of course). | |||
Missile | Missile Turrets consume [[Missile Set|Missile Sets]], [[Supersonic Missile Set|Supersonic Missile Sets]], and [[Gravity Missile Set|Gravity Missile Sets]]. More advanced missiles deal more damage in a bigger blast radius and also fly faster to strike targets sooner. | ||
==Production Chain== | ==Production Chain== | ||
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==Player Tips & Tricks== | ==Player Tips & Tricks== | ||
* All the Missile Turrets on a planet can target any enemies within range of any [[Signal Tower]] on the planet, making them very effective tools for defense and offense alike. This is also true for [[Planetary Base|Planetary Bases]], allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because | * All the Missile Turrets on a planet can target any enemies within range of any [[Signal Tower]] on the planet, making them very effective tools for defense and offense alike. This is also true for [[Planetary Base|Planetary Bases]], allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because missiles take time to travel across a planet, it is recommended to either add additional defenses or utilize higher-tier ammunition ([[Supersonic Missile Set]], [[Gravity Missile Set]]). Once a missile has targeted a Dark Fog unit or base, even if the Signal Tower is destroyed, the missile will still find its target. | ||
* By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target [[Relay Station|Relay Stations]]. However damaging | * By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target [[Relay Station|Relay Stations]]. However, damaging an established Relay Station will increase the threat level of the [[Space Hive|Dark Fog Hive]]. | ||
* | ** However, this threat increase only applies to Relays that have already set up on the planet. Attacking and destroying approaching Relays before they reach the atmosphere will not increase the Hive's threat level. | ||
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Revision as of 17:08, 16 March 2024
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Missile Turret
Turret
Equipped with an advanced missile launcher and a target identification system, Turrets can quickly identify and locate both ground and space targets. Once they lock onto a target, they will then launch missiles. They are designed to respond to multiple threats with all-around defense.
Durability | 560 hp | |
Turret Type | Explosive Weapon | |
Target Type | VS Ground & Air and Space | |
Range of Ground Defense | 60 m | |
Range of Space Defense | 4200 m | |
Ammo Type | Missile | |
Fire Rate | 2.5 shots/s | |
Work Consumption | 600 kW | |
Idle Consumption | 18.0 kW | |
Made in | Assembler | |
Stack Size | 50 |
Summary
Missile Turrets are automated turrets that can fire targeted missiles at both ground and space targets. They are the first turret capable of dealing explosive damage (hitting a group of enemies at once instead of one at a time). Missiles also physically push away enemies on explosion, allowing Missile Turrets to hold off even large Dark Fog ground invasions (with enough turrets, of course).
Missile Turrets consume Missile Sets, Supersonic Missile Sets, and Gravity Missile Sets. More advanced missiles deal more damage in a bigger blast radius and also fly faster to strike targets sooner.
Production Chain
Recipe | Building | Replicator? | Technology |
---|---|---|---|
✔ |
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
Player Tips & Tricks
- All the Missile Turrets on a planet can target any enemies within range of any Signal Tower on the planet, making them very effective tools for defense and offense alike. This is also true for Planetary Bases, allowing the player to power and place a Signal Tower in range of it to "siege" it from long range. However, because missiles take time to travel across a planet, it is recommended to either add additional defenses or utilize higher-tier ammunition (Supersonic Missile Set, Gravity Missile Set). Once a missile has targeted a Dark Fog unit or base, even if the Signal Tower is destroyed, the missile will still find its target.
- By default, Missile Turrets are configured not to engage high-air targets, but enabling that targeting will allow them to target Relay Stations. However, damaging an established Relay Station will increase the threat level of the Dark Fog Hive.
- However, this threat increase only applies to Relays that have already set up on the planet. Attacking and destroying approaching Relays before they reach the atmosphere will not increase the Hive's threat level.