Ray Receiver: Difference between revisions

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==Summary==
==Summary==


The Ray Receiver is a building used to collect power generated by a [[Dyson Sphere|Dyson Sphere/Swarm]]. The longer they are continuously in view of the swarm, the more efficient they become.
The '''Ray Receiver''' is a building used to collect the power generated by a [[Dyson Sphere|Dyson sphere/swarm]].  


Initially, the [[Ray Receiver]] produces 6 MW and has a ray receiving efficiency of 30%. While continuously receiving energy, the energy production increases to 15 MW and 42% ray receiving efficiency at 100% "Continuous receiving".
Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to the Dyson sphere to receive energy. Additionally, they become more efficient the longer they are continuously in view of the Dyson sphere. Initially, the Ray Receiver produces 6 MW and has an efficiency of 30%; at max efficiency after receiving continuous energy, it produces 15 MW and has an efficiency of 42%.


Note: The technology [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] reduces the line-of-sight barrier to maintaining a continuous connection, presumably by bouncing the energy beams off of the planet's Ionosphere to reach the receiver wherever it may be. This is, in effect, the same way that Radio waves can travel over the horizon, on real-world Earth. For this to work, the [[Stars and planets|planet]] must have an atmosphere, and the [[Ray Receiver]] must be supplied with a [[Graviton Lens]]. This does not completely remove the line-of-sight requirement, as there is still a dead spot on some planets. The size of the dead spot appears to depend on the distance of the planet to the star.
== Graviton Lens ==
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double the power conversion of the Ray Receiver, to 30 MW at max efficiency. This consumes twice as much power from the Dyson sphere accordingly. Each Graviton Lens lasts for 10 minutes.


Inserting a [[Graviton Lens]] doubles the power conversion of the [[Ray Receiver]]. With a [[Graviton Lens]] it produces 30 MW and requests more power from the [[Dyson Sphere]] accordingly.
Additionally, if the planet has an atmosphere, the Graviton Lens makes the Ray Receiver's line-of-sight requirement more lenient by reflecting energy off the planet's ionosphere.This will not completely remove the line-of-sight requirement, as some planets may still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).
The [[Graviton Lens]] will be consumed at a rate of 0.1 Graviton Lenses per minute.


After researching [[Dirac_Inversion_Mechanism_(Tech)| Dirac Inversion Mechanism]] the [[Ray Receiver]] can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical Photons]].
== Photon Production ==
The [[Ray Receiver]] produces 6 Critical Photons per minute while consuming 120 MW. When supplied with a [[Graviton Lens]] the [[Ray Receiver]] produces 12 Critical Photons per minute and consumes 240 MW.
After researching the[[Dirac_Inversion_Mechanism_(Tech)| Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. These are doubled with a Graviton Lens, produces 12 Critical Photons per minute and consuming 240 MW.


== Efficiency Mechanics ==
The Ray Receiver's efficiency can be increased with the[[Ray_Transmission_Efficiency_(Upgrade)| Ray Transmission Efficiency]] [[Upgrades |upgrade]]. The upgrades stack multiplicatively.


The ray receiving efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)| Ray Transmission Efficiency]] [[Upgrades | Upgrade]]. The upgrades stack multiplicatively.
The maximum receiving efficiency can be calculated as follows:
The current max receiving efficiency can be calculated as follows:


<code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>
<code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>
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Continuous receiving increases actual ray receiving efficiency even further. Although for the values between 0% and 100% the math is very complicated, for 100% Continuous receiving it simplifies to:
 
The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, at 100% continuous receiving it simplifies to:


<code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
<code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
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<code>solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]</code>
<code>solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]</code>


This is also directly visible in the "Current upgrade data" in game.
This is also directly visible in the "Current upgrade data" in-game.
 
 
Example for the Ray transmission efficiency level 10:
 
* max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
* solar ray basic energy dissipation: <code>100% - max receiving efficiency = 19.42%</code>
* actual ray receiving efficiency for the ray receiver with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>


Example for the Ray Transmission Efficiency level 10:


* Max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
* Solar ray basic energy dissipation: <code>100% - max receiving efficiency = 19.42%</code>
* Actual efficiency with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>


The actual power draw on the [[Dyson Sphere]] can be calculated as such:
The actual power draw on the [[Dyson Sphere]] can be calculated as such:
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<code>dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency</code>
<code>dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency</code>


For example, with a ray receiving efficiency of 75%, the power draw on the [[Dyson Sphere]] would be 20 MW at 100% "continuous receiving".
For example, with a ray-receiving efficiency of 75%, the power draw on the Dyson sphere would be 20 MW at 100% continuous receiving.


==Production Chain==
==Production Chain==
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==Player Tips & Tricks==
==Player Tips & Tricks==


* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to your Dyson Sphere/Swarm.  
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.
* For planets with higher axial inclination, there is no such sweet spot. With the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] Technology, however, the line of sight restriction is removed, and they can be placed anywhere, so long as the planet has an atmosphere and you can keep them stocked with [[Graviton Lens|Graviton Lenses]].
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.
* Building Ray Receivers inside a Dyson Sphere, even just a single line row of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. Also works for a Dyson Swarm if you can maintain it.
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.
* This facility will not 'daisy-chain' for [[Graviton Lens]] insertion or for [[Critical Photon]] production, feeding lenses will require a belt going into each facility and they will not pass spare lens out. Nor will photons pass through facilities, they will need a belt out that feeds a main line.
* Excess Graviton Lenses cannot be taken out of a Ray Receiver, nor can Critical Photons be put into one. This means that Ray Receivers cannot be chained together.





Revision as of 02:52, 5 February 2023

Ray Receiver
Power Facility
Receiving high-energy rays transmitted from the Dyson Swarm or Dyson Sphere, the received energy can be directly output to the grid or stored as photons in a critical state.
Icon Ray Receiver.png
Energy TypeIon Current
Power6.0 MW
Made InAssembler
Hand-MakeReplicator
Stack Size20

Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20

Summary

The Ray Receiver is a building used to collect the power generated by a Dyson sphere/swarm.

Like Solar Panels, Ray Receivers require direct line of sight to the Dyson sphere to receive energy. Additionally, they become more efficient the longer they are continuously in view of the Dyson sphere. Initially, the Ray Receiver produces 6 MW and has an efficiency of 30%; at max efficiency after receiving continuous energy, it produces 15 MW and has an efficiency of 42%.

Graviton Lens

Once the player has researched the Planetary Ionosphere Utilization technology, inserting a Graviton Lens will double the power conversion of the Ray Receiver, to 30 MW at max efficiency. This consumes twice as much power from the Dyson sphere accordingly. Each Graviton Lens lasts for 10 minutes.

Additionally, if the planet has an atmosphere, the Graviton Lens makes the Ray Receiver's line-of-sight requirement more lenient by reflecting energy off the planet's ionosphere.This will not completely remove the line-of-sight requirement, as some planets may still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).

Photon Production

After researching the Dirac Inversion Mechanism technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces Critical Photons. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. These are doubled with a Graviton Lens, produces 12 Critical Photons per minute and consuming 240 MW.

Efficiency Mechanics

The Ray Receiver's efficiency can be increased with the Ray Transmission Efficiency upgrade. The upgrades stack multiplicatively.

The maximum receiving efficiency can be calculated as follows:

max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count

The upgrades give 10% more efficiency for the first 6 upgrades (small upgrades) and 15% more efficiency for the last two upgrades (big upgrades).


The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, at 100% continuous receiving it simplifies to:

actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%], where

solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]

This is also directly visible in the "Current upgrade data" in-game.

Example for the Ray Transmission Efficiency level 10:

  • Max receiving efficiency: 100% - 70% * 0.9^6 * 0.85^4 = 80.58%
  • Solar ray basic energy dissipation: 100% - max receiving efficiency = 19.42%
  • Actual efficiency with 100% continuous receiving: 100% - 0.6 * 19.42% = 88.35%

The actual power draw on the Dyson Sphere can be calculated as such:

dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency

For example, with a ray-receiving efficiency of 75%, the power draw on the Dyson sphere would be 20 MW at 100% continuous receiving.

Production Chain

Recipe Building Replicator? Technology
Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Ray Receiver.png

Raw Materials

  • Iron Ore = 530
  • Copper Ore = 110
  • Silicon Ore = 40
  • Stone = 120
  • Coal = 40

Player Tips & Tricks

  • On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.
  • For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.
  • Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.
  • Excess Graviton Lenses cannot be taken out of a Ray Receiver, nor can Critical Photons be put into one. This means that Ray Receivers cannot be chained together.


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