SR Plasma Turret

From the Dyson Sphere Program Wiki
SR Plasma Turret
Turret
The powerful high-temperature plasma can melt enemies within its range, but maintaining such a device on the ground is not easy. To be able to attack nearby targets, constantly maintaining the excited plasma makes this facility very fragile and requires a large amount of power.
Icon SR Plasma Turret.png
Durabilty380 hp
Turret TypeEnergy Weapon
Target Typevs Ground & Air
Range of Ground Defense8-55 m
Ammo TypeEnergy Capsule
Fire Rate0.6 shots/s
Work Consumption4.20 MW
Idle Consumption2.10 MW
Made InAssembler
Hand-makeReplicator
Stack Size20

Icon SR Plasma Turret.png
1
8 s
Icon Steel.png
15
Icon Super-Magnetic Ring.png
5
Icon Plasma Exciter.png
5
Icon Processor.png
5

Summary

The SR Plasma Turret is a long-range defense turret, and the ground-based counterpart to the Plasma Turret. It attacks fairly slowly and uses a large amount of energy, but its shots travel at extreme speeds and deal large amounts of damage in an area, allowing them to effortlessly punch holes in swarms of Dark Fog units.

SR Plasma Turrets use Plasma Capsules and Antimatter Capsules as ammunition.

Production Chain

Recipe Building Replicator? Technology
8 s
 
15
    

Used In

Player Tips & Tricks

Since SR Plasma Turrets deal extreme damage per shot, they can quickly level up Dark Fog farms. Planetary Bases gain experience based on the damage dealt to their units, including overkill damage, so Gauss Turrets and Laser Turrets will not level up a base as quickly as SR Plasma Turrets (since Gauss and Laser Turrets deal almost the exact amount of damage required to kill targets, without overkill).

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