Antimatter Capsule: Difference between revisions

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==Summary==
==Summary==
The ultimate energy weapon that was once prohibited by COSMO. The target is destroyed instantly due to the enormous amount of energy generated from the annihilation reaction as matter and antimatter collide. Each capsule can be stimulated 10 times.
The '''Antimatter Capsule''' is the true ultimate weapon in Dyson Sphere Program. It is a huge upgrade from the preceding [[Plasma Capsule]] and deals colossal damage in an enormous blast radius. Even the most powerful forces the [[Dark Fog]] can muster will be completely erased in an instant. Each capsule provides a total of 10 shots.
==Production Chain==
==Production Chain==
{{ProductionChainTable/head}}
{{ProductionChainTable/head}}
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==Player Tips & Tricks==
==Player Tips & Tricks==
Proliferating ammo provides additional shots per box, based on the extra products bonus of the proliferation level.
 
*-
* Antimatter Capsules are shockingly simple to produce despite their incredible power. They can be made using only [[Fire Ice]], [[Unipolar Magnet|Unipolar Magnets]], [[Hydrogen]], [[Antimatter]], [[Copper Ore]], and [[Iron Ore]] as raw materials. If Unipolar Magnets are unavailable, making [[Particle Container|Particle Containers]] using the normal method does not require any other types of raw materials.
** Keep in mind that each Antimatter Capsule requires 10 units of Antimatter. A decently-sized [[Solar Sail|Dyson swarm]] or [[Dyson Sphere|Dyson sphere]] with a large array of [[Ray Receiver|Ray Receivers]] will be necessary to produce a good supply of Antimatter, although large quantities of Antimatter are already required for other late-game necessities like [[Universe Matrix|Universe Matrices]] and [[Antimatter Fuel Rod|Antimatter Fuel Rods]].
* Since Antimatter Capsules fall into the Energy Capsule category of ammunition, they can be used to attack any target: [[SR Plasma Turret|SR Plasma Turrets]] can attack Ground and Air targets, and [[Plasma Turret|Plasma Turrets]] can attack Upper Air and Space targets. Even a single Plasma Turret can destroy a [[Relay Station]] with just a few shots.
** [[Icarus]] can also use Antimatter Capsules as ammo to decimate ground targets and [[Planetary Base|Planetary Bases]], but a large fleet of ground fighters is still a good idea to draw fire away from Icarus. However, Dark Fog [[Space Hive]] structures are strong enough to shrug off a number of hits from Antimatter Capsules, as each individual structure may boast tens of thousands of health. Getting close enough to the Hive to shoot at it is usually extremely dangerous, anyways. Distances in space are also so large that Antimatter Capsules will not be able to hit multiple space fighters at once, but they can still deal good damage to individual units.
 
* Using [[Proliferator]] on the Antimatter Capsule allows each capsule to provide extra shots but will not cause turrets to use more power, creating extra ammo out of effectively nothing.
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 04:15, 3 April 2024

Antimatter Capsule
End Product, Ammo
The ultimate energy weapon that was once prohibited by COSMO. The target is destroyed instantly due to the enormous amount of energy generated from the annihilation reaction as matter and antimatter collide. Each capsule can be stimulated 10 times.
Icon Antimatter Capsule.png
Damage1500.0 hp
Damage TypeEnergy Damage
Ammo TypeEnergy Capsule
Blast Radius20 m
Ammo Amount10 shots
Made inAssembler
Hand-makeReplicator
Stack Size100

Icon Antimatter Capsule.png
1
2 s
Icon Plasma Capsule.png
1
Icon Particle Container.png
1
Icon Hydrogen.png
10
Icon Antimatter.png
10

Summary

The Antimatter Capsule is the true ultimate weapon in Dyson Sphere Program. It is a huge upgrade from the preceding Plasma Capsule and deals colossal damage in an enormous blast radius. Even the most powerful forces the Dark Fog can muster will be completely erased in an instant. Each capsule provides a total of 10 shots.

Production Chain

Recipe Building Replicator? Technology
Icon Antimatter Capsule.png
1
2 s
Icon Plasma Capsule.png
1
Icon Particle Container.png
1
Icon Hydrogen.png
10
Icon Antimatter.png
10
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Antimatter Capsule.png

Production Progression Chart

For more information on reading and using these charts, see Production Progression Chart.

Player Tips & Tricks

  • Antimatter Capsules are shockingly simple to produce despite their incredible power. They can be made using only Fire Ice, Unipolar Magnets, Hydrogen, Antimatter, Copper Ore, and Iron Ore as raw materials. If Unipolar Magnets are unavailable, making Particle Containers using the normal method does not require any other types of raw materials.
  • Since Antimatter Capsules fall into the Energy Capsule category of ammunition, they can be used to attack any target: SR Plasma Turrets can attack Ground and Air targets, and Plasma Turrets can attack Upper Air and Space targets. Even a single Plasma Turret can destroy a Relay Station with just a few shots.
    • Icarus can also use Antimatter Capsules as ammo to decimate ground targets and Planetary Bases, but a large fleet of ground fighters is still a good idea to draw fire away from Icarus. However, Dark Fog Space Hive structures are strong enough to shrug off a number of hits from Antimatter Capsules, as each individual structure may boast tens of thousands of health. Getting close enough to the Hive to shoot at it is usually extremely dangerous, anyways. Distances in space are also so large that Antimatter Capsules will not be able to hit multiple space fighters at once, but they can still deal good damage to individual units.
  • Using Proliferator on the Antimatter Capsule allows each capsule to provide extra shots but will not cause turrets to use more power, creating extra ammo out of effectively nothing.
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