Ray Receiver: Difference between revisions

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==Summary==
==Summary ==
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert received energy into [[Critical Photon|Critical Photons]].


The Ray Receiver is a building used to collect power generated by a [[Dyson Sphere|Dyson Sphere/Swarm]]. The longer they are continuously in view of the swarm, the more efficient they become.
=== Power Mode ===
[[File:Ray Receiver Photon Mode Setup with Lens.png|thumb|Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)|416x416px]]
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation.  


Initially, the [[Ray Receiver]] produces 5 MW and has a ray receiving efficiency of 30%. While continuously receiving energy, the energy production increases to 12.5 MW and 42% ray receiving efficiency at 100% "Continuous receiving".
=== Photon Mode ===
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical Photons]]. It starts at 48 MW of receiving, and will ramp up to a maximum of 120 MW. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation.  


Note: The technology [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] reduces the line-of-sight barrier to maintaining a continuous connection, presumably by bouncing the energy beams off of the planet's Ionosphere to reach the receiver wherever it may be. This is, in effect, the same way that Radio waves can travel over the horizon, on real-world Earth. For this to work, the [[Stars and planets|planet]] must have an atmosphere, and the [[Ray Receiver]] must be supplied with a [[Graviton Lens]]. This does not completely remove the line-of-sight requirement, as there is still a dead spot on some planets. The size of the dead spot appears to depend on the distance of the planet to the star.
=== Graviton Lens ===
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0.1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output.  


Inserting a [[Graviton Lens]] doubles the power conversion of the [[Ray Receiver]]. With a [[Graviton Lens]] it produces 25 MW and requests more power from the [[Dyson Sphere]] accordingly.
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet's ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).
The [[Graviton Lens]] will be consumed at a rate of 0.25 Graviton Lenses per minute.


After researching [[Dirac_Inversion_Mechanism_(Tech)| Dirac Inversion Mechanism]] the [[Ray Receiver]] can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical ePhotons]].
<nowiki>*</nowiki>Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%.  
The [[Ray Receiver]] produces 5 Critical Photons per minute while consuming 62.5 MW. When supplied with a [[Graviton Lens]] the [[Ray Receiver]] produces 10 Critical Photons per minute and consumes 125 MW.


== Receiving Efficiency ==


The ray receiving efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)| Ray Transmission Efficiency]] [[Upgrades | Upgrade]]. The upgrades stack multiplicatively.
* The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is.
The current max receiving efficiency can be calculated as follows:
* The Ray Receiver's efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively.  
* The current receiving efficiency can be seen on the right side in the upgrade tab of the research window.
* The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%.
* The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but  at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.
* Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving.


<code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>
====== '''The maximum receiving efficiency can be calculated as follows:''' ======


The upgrades give 10% more efficiency for the first 6 upgrades (small upgrades) and 15% more efficiency for the last two upgrades (big upgrades).
* <code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>
* <code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
* <code>solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]</code>


====== '''Example for the Ray Transmission Efficiency level 10:''' ======


Continuous receiving increases actual ray receiving efficiency even further. Although for the values between 0% and 100% the math is very complicated, for 100% Continuous receiving it simplifies to:
* Max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
* Solar ray basic energy dissipation:  <code>100% - max receiving efficiency = 19.42%</code>
* Actual efficiency with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>


<code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
====== The actual power draw on the [[Dyson Sphere]] can be calculated as such: ======


<code>solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]</code>
* <code>dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)</code>


This is also directly visible in the "Current upgrade data" in game.
====== Example: ======


* <code>120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw</code>


Example for the Ray transmission efficiency level 10:
=== Production Chain ===
 
* max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
* solar ray basic energy dissipation: <code>100% - max receiving efficiency = 19.42%</code>
* actual ray receiving efficiency for the ray receiver with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>
 
 
 
The actual power draw on the [[Dyson Sphere]] can be calculated as such:
 
<code>dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency</code>
 
For example, with a ray receiving efficiency of 75%, the power draw on the [[Dyson Sphere]] would be 16.6 MW at 100% "continuous receiving".
 
==Production Chain==
{{ProductionChainTable/head}}
{{ProductionChainTable/head}}
{{ProductionChain
{{ProductionChain
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     |CraftTime=8 s
     |In1=Steel
     |In1=Steel
     |In1Qty=40
     |In1Qty=20
     |In2=High-Purity Silicon
     |In2=High-Purity Silicon
     |In2Qty=20
     |In2Qty=20
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|}
|}


==Raw Materials==
==Player Tips & Tricks ==
* Iron Ore = 560
* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.
* Copper Ore = 110
* For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.
* Silicon Ore = 40
* Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.
* Stone = 120
* Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen in the third picture on the right  is required.
* Coal = 40
 
==Player Tips & Tricks==


* On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to your Dyson Sphere/Swarm.
* For planets with higher axial inclination, there is no such sweet spot. With the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] Technology, however, the line of sight restriction is removed, and they can be placed anywhere, so long as the planet has an atmosphere and you can keep them stocked with [[Graviton Lens|Graviton Lenses]].
* Building Ray Receivers inside a Dyson Sphere, even just a single line row of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade.  Also works for a Dyson Swarm if you can maintain it.
* This facility will 'daisy-chain' for [[Graviton Lens]] insertion, but not for [[Critical Photon]] production, so you can feed lenses into one facility then chain the rest together directly, but it will not pass photons through a chain. 


{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]
[[Category:Power Facility]]
[[Category:Power Facility]]
[[Category:Building]]
[[Category:Building]]

Latest revision as of 18:27, 18 March 2024

Ray Receiver
Power Facility
Receiving high-energy rays transmitted from the Dyson Swarm or Dyson Sphere, the received energy can be directly output to the grid or stored as photons in a critical state.
Icon Ray Receiver.png
Energy TypeIon Current
Power6.0 MW
Made InAssembler
Hand-MakeReplicator
Stack Size20

Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20

Summary

Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.

Ray Receivers are used to harvest energy from the Dyson Sphere and the Dyson Swarm. Like Solar Panels, Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert received energy into Critical Photons.

Power Mode

Ray Receivers putting their produced Critical Photons on a shared belt (left), while being injected with graviton lenses via sorters (right)

The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation.

Photon Mode

After researching the Dirac Inversion Mechanism technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces Critical Photons. It starts at 48 MW of receiving, and will ramp up to a maximum of 120 MW. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation.

Graviton Lens

Once the player has researched the Planetary Ionosphere Utilization technology, inserting a Graviton Lens will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0.1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output.

If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet's ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).

*Note that proliferating the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%.

Receiving Efficiency

  • The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is.
  • The Ray Receiver's efficiency can be increased with the Ray Transmission Efficiency upgrade. The upgrades stack multiplicatively.
  • The current receiving efficiency can be seen on the right side in the upgrade tab of the research window.
  • The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%.
  • The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, but at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.
  • Continuous receiving will ramp up by 5% in 60 seconds, and reach 100% after 20 minutes of uninterrupted receiving.
The maximum receiving efficiency can be calculated as follows:
  • max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count
  • actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%], where
  • solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]
Example for the Ray Transmission Efficiency level 10:
  • Max receiving efficiency: 100% - 70% * 0.9^6 * 0.85^4 = 80.58%
  • Solar ray basic energy dissipation: 100% - max receiving efficiency = 19.42%
  • Actual efficiency with 100% continuous receiving: 100% - 0.6 * 19.42% = 88.35%
The actual power draw on the Dyson Sphere can be calculated as such:
  • dyson_sphere_power_draw = energy_output / (100% - energy_dissipation)
Example:
  • 120 MW energy_outout / (100% - 20% energy_dissipation) = 150 MW dyson_sphere_power_draw

Production Chain

Recipe Building Replicator? Technology
Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Ray Receiver.png

Player Tips & Tricks

  • On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.
  • For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.
  • Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.
  • Ray Receivers cannot be belted into each other. To actually extract Critical Photons and insert Graviton Lenses, a setup as seen in the third picture on the right is required.


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