Spray Coater: Difference between revisions

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==Summary==
==Summary==
Spray Coater's purpose is to apply Proliferator sprays to the items passing through. Proliferated items receive various bonuses depending on how they are used. The Proliferators enter the spray storage of the Spray Coater through the top belt passage, while the item to be sprayed pass through the bottom belt passage.
The Spray Coater's purpose is to apply Proliferator sprays to the items passing through it. These sprayed items receive various bonuses depending on how they are used. The Proliferators enter the spray storage of the Spray Coater through the top belt passage, while the item to be sprayed passes through the bottom belt passage.  


The Spray Coater's storage holds sprays instead of Proliferators, which get converted to sprays when entering. The storage capacity is 600 sprays and it can overflow if the free space is less than the number of sprays in the entering Proliferator. If the storage is full or holds different Proliferator tier, the Proliferator item will pass through the Coater.
The Spray Coater's storage holds sprays instead of Proliferator items, which get converted to sprays when entering. Each type of Proliferator gives a different amount of sprays per Proliferator item consumed, but the Spray Coater's storage capacity is always 600 sprays. If its storage is full, or the entering Proliferator is a different type than the one already stored, the entering Proliferator will simply pass through the Spray Coater.  


If the [[Cargo Stacking|stacked cargo]] passes through the Spray Coater, the whole stack is applied Proliferator points, spending the amount of sprays corresponding to the number of items stacked.
If [[Automatic Piler|stacked cargo]] passes through the Spray Coater, the Proliferator is applied to the entire stack at once, using sprays equal to the number of items in the stack. If a stack is sprayed, the power consumption of the Spray Coater increases proportional to the stack size.  


Spray Coaters can be installed on a belt that is installed in the air without requiring to have ground beneath itself, or stacked one onto another before passing belts through them. The baseline stacking limit is 7, increased by 3 per each level of the [[Vertical Construction (Upgrade)|Vertical Construction]] upgrade, up to the maximum of 25. If the maximum stacking level is reached, one will be able to feed the Coater at the top by hand, as no belt will be able to reach the Coater's Proliferator input.
Spray Coaters can be installed directly onto a conveyor belt (even one that is in the air), or vertically stacked. The base stacking limit is 7, increased by 3 per each level of the [[Vertical Construction (Upgrade)|Vertical Construction]] upgrade, up to a maximum of 25. It is worth noting that once 25 Spray Coaters are stacked, conveyor belts will not be able to automatically provide Proliferators to the topmost Spray Coater (as belts cannot be constructed this high); the player must manually provide the Proliferator to the 25th Spray Coater. In addition, Spray coaters will distribute power between themselves if build on top of each other, exceeding the usual maximum for power distribution height, similar to Matrix Labs.  


==Proliferators summary==
Note that a Spray Coater will only consistently spray all passing items when the power grid is fully saturated. 
 
==Proliferators Summary==
{| class="wikitable" style="background-color:#0b161c;text-align:center"
{| class="wikitable" style="background-color:#0b161c;text-align:center"
! Proliferator<br>Tier !! Number<br>of sprays !! {{glow|blue|Extra<br>Products}} !! {{glow|Production<br>Speedup}} !! Energy<br>Consumption
! Proliferator<br>Tier !! Number<br>of Sprays !!{{glow|blue|Extra<br>Products}} !! {{glow|Production<br>Speedup}} !! Energy<br>Consumption
|-
|-
| {{ItemIcon|Proliferator Mk.I}} || 12 || +12.5% || +25% || +30%
| {{ItemIcon|Proliferator Mk.I}} || 12 || +12.5% || +25% || +30%
Line 22: Line 24:
|}
|}
==Proliferator Bonuses==
==Proliferator Bonuses==
Items with Proliferator marks receive various bonuses depending on the type of activity they are involved in. The amount of the bonus depends either on the Proliferator's {{glow|Production Speedup}} or {{glow|blue|Extra Products}} parameter. Some of the activities also apply the item's Energy Consumption penalty to the building that processes the item.
An item sprayed with Proliferator will be marked with a small yellow triangle(s): 1 triangle for Mk.I, 2 triangles for Mk.II, and 3 triangles for Mk.III. Items that have different mark levels can be combined into a single stack, but doing so will cause the mark level for the entire stack to average out.
 
Items sprayed with Proliferator will receive various bonuses, depending on the type of activity they are involved in. The bonus amount depends on what tier of Proliferator was used.
 
If the items are used to fabricate something either {{glow|Production Speedup}} bonus or {{glow|blue|Extra Products}} bonus can be selected in the production facility. This also applies an energy consumption penalty to the building that processes the sprayed item.  


{| class="wikitable" style="background-color:#0b161c"
{| class="wikitable" style="background-color:#0b161c"
Line 29: Line 35:
! Energy Penalty
! Energy Penalty
|-
|-
! <span style="white-space:nowrap">{{ItemIcon|Assembling Machine Mk.II}}{{ItemIcon|Arc Smelter}}<br>{{ItemIcon|Chemical Plant}}{{ItemIcon|Miniature Particle Collider}}</div>
! style="border-right: none" |<span style="white-space:nowrap">{{ItemIcon|Assembling Machine Mk.II}}{{ItemIcon|Arc Smelter}}{{ItemIcon|Oil Refinery}}<br>{{ItemIcon|Chemical Plant}}{{ItemIcon|Miniature Particle Collider}}
! Production
! style="border-left: none" | Production
| Any production building (except the [[Fractionator]]) can get either {{glow|Production Speedup}} or {{glow|blue|Extra Products}} bonus if all the recipe ingredients have the same-tier Proliferator mark, depending on the building settings, chosen by the player (the default is {{glow|blue|Extra Products}}). If one of the ingredients has lower-tier mark or no mark, the lowest or no bonus will be applied.
| Any production building (except the [[Fractionator]], see below) can have either the {{glow|Production Speedup}} or {{glow|blue|Extra Products}} bonus if '''''ALL''''' the recipe ingredients have had the same tier of Proliferator applied to them. The bonus can be selected via a toggle Menu by the player (the default is {{glow|blue|Extra Products}}). If any one of the ingredients has a lower-tier mark, that lowest bonus is the one that will be applied. If any of the ingredients has ''no'' mark, then no bonus is applied.  


The exception is the production of [[Antimatter]], [[Antimatter Fuel Rod]] and buildings that take other buildings as the ingredients (such as Mk.II and Mk.III [[Belts]], [[Sorters]] or [[Assembling Machines]]. Production of these can only benefit from the {{glow|Production Speedup}} bonus of the Proliferator.
The production of [[Antimatter]], [[Antimatter Fuel Rod]], the [[X-Ray Cracking]] recipe, and recipes that use other buildings as material (such as Mk.II and Mk.III [[Conveyor Belts]], [[Sorters]] or [[Assembling Machines]]) ''cannot'' receive the {{glow|blue|Extra Products}} bonus. Production of these can only benefit from the {{glow|Production Speedup}} bonus.


The {{glow|Production Speedup}} bonus is multiplicative with the building's Crafting Speed. For example, applying [[Proliferator Mk.III]] to an [[Assembling Machine Mk.III]] will result in Crafting Speed of 3 (+100% out of the building's 1.5).
The {{glow|Production Speedup}} bonus is multiplicative with bonuses on the building's crafting speed. For example, applying Proliferator Mk.III to all ingredients will result in a final crafting speed of 3x the base amount when used by an [[Assembling Machine Mk.III]] (+100% to the Assembly Machine Mk.III's 1.5x crafting speed).
| style="background-color:#5a3135;text-align:center" | Yes
| style="background-color:#5a3135;text-align:center" | Yes
|-
|-
! {{ItemIcon|Matrix Lab}}
! style="border-right: none" |{{ItemIcon|Matrix Lab}}
! Research
! style="border-left: none" | Research
| When used in Research, proliferated Matrices produce bonus hashes according to the Proliferator's {{glow|blue|Extra Products}} bonus.
| When used in research, sprayed Matrices produce bonus hashes according to the Proliferator's {{glow|blue|Extra Products}} bonus.
| style="background-color:#5a3135;text-align:center" | Yes
| style="background-color:#5a3135;text-align:center" | Yes
|-
|-
! {{ItemIcon|Fractionator}}
! style="border-right: none" |{{ItemIcon|Fractionator}}
! Fractionation
! style="border-left: none" | Fractionation
| Proliferated [[Hydrogen]] will increase the [[Fractionator]]'s conversion rate by the Proliferator's {{glow|Production Speedup}} bonus. For example, a [[Proliferator Mk.III]] will yield a 2% conversion rate (+100%).
| Proliferated [[Hydrogen]] will increase the [[Fractionator|Fractionator's]] conversion rate by the Proliferator's {{glow|Production Speedup}} bonus. For example, a Proliferator Mk.III will yield a 2% conversion rate (+100% compared to the base 1%).


Note that passing through Fractionator does not remove the Proliferator marks from the Hydrogen unless it gets converted.
Note that passing through the Fractionator does ''not'' remove the Proliferator mark from the Hydrogen, unless it gets converted.
| style="background-color:#5a3135;text-align:center" | Yes
| style="background-color:#5a3135;text-align:center" | Yes
|-
|-
! {{ItemIcon|Proliferator Mk.I}}{{ItemIcon|Proliferator Mk.II}}{{ItemIcon|Proliferator Mk.III}}
! style="border-right: none" |{{ItemIcon|Solar Sail}}{{ItemIcon|Small Carrier Rocket}}
! Proliferators
! style="border-left: none" | Dyson Sphere Construction
| Spraying the Proliferator itself gives more sprays in the Spray Coater, increased by the amount of {{glow|blue|Extra Products}} bonus. It's always worth it.
| Proliferated [[Solar Sail]]s and [[Small Carrier Rocket]]s will increase the launching speed in an [[EM-Rail Ejector]] or [[Vertical Launching Silo]] by the {{glow|Production Speedup}} bonus. For instance, launching a Solar Sail sprayed with Proliferator Mk.III will be 100% faster than normal.
| style="background-color:#5a3135;text-align:center" | Yes
|-
! style="border-right: none" |{{ItemIcon|Proliferator Mk.I}}{{ItemIcon|Proliferator Mk.II}}{{ItemIcon|Proliferator Mk.III}}
! style="border-left: none" | Proliferators
| Spraying the Proliferator itself gives more sprays in the Spray Coater, increased by the amount of {{glow|blue|Extra Products}} bonus. This is always worthwhile, creating extra Proliferator sprays out of effectively nothing.
| style="text-align:center" | No
|-
! style="border-right: none" | {{ItemIcon|Foundation}}
! style="border-left: none" | Foundation
| Proliferated [[Foundation]] gets the {{glow|blue|Extra Products}} bonus: placing Foundation gives more [[Soil Pile]] when lowering terrain, or costs less soil pile when raising terrain.
| style="text-align:center" | No
|-
! style="border-right: none" |{{ItemIcon|Graviton Lens}}{{ItemIcon|Ray Receiver}}
! style="border-left: none" | Power Generation<br>(Dyson Sphere)
| Proliferated [[Graviton Lens]]es increase the [[Ray Receiver|Ray Receiver's]] maximum power collection rate by the Proliferator's {{glow|Production Speedup}} bonus. This applies to both Power Generation and Photon Generation modes.
 
The Proliferator bonus is multiplicative with the innate bonus of the Lens; therefore, using a Lens sprayed with the Proliferator Mk.III would result in 400% of the baseline generation (+100% to the Graviton Lens's 2x bonus).
| style="text-align:center" | No
| style="text-align:center" | No
|-
|-
! {{ItemIcon|Graviton Lens}}{{ItemIcon|Ray Receiver}}
! style="border-right: none" |{{ItemIcon|Energetic Graphite}}{{ItemIcon|Deuteron Fuel Rod}}
! Power Generation<br>(Dyson Sphere)
! style="border-left: none" | Power Generation<br>(Generic Fuel)
| Proliferated [[Graviton Lens]]es increase [[Ray Receiver]]'s maximum power collection rate by the Proliferator's {{glow|Production Speedup}} bonus. This applies to both Power Generation and Photon Generation modes.
| Proliferated [[Fuels|Fuel]] (except [[Antimatter Fuel Rod]]s, [[Strange Annihilation Fuel Rod]]s and [[Full Accumulator]]s) increase both the fuel's energy capacity and the generator's power output by the Proliferator's {{glow|blue|Extra Products}} bonus.


The Proliferator bonus is multiplicative with the innate bonus of the Lens, therefore using a Lens sprayed with the [[Proliferator Mk.III]] would result in 400% of the baseline generation (200% with Lens {{x}} 2)
When burning sprayed Fuel in the [[Mecha|Mecha's]] Fuel Chamber, the {{glow|blue|Extra Products}} bonus applies to the Fuel Chamber Generation rate. The bonus is multiplicative with the Fuel's native Fuel Chamber Generation bonus. For example, [[Energetic Graphite]] sprayed with Proliferator Mk.III will have 187.5% the normal power output (150% {{x}} 1.25).
| style="text-align:center" | No
| style="text-align:center" | No
|-
|-
! {{ItemIcon|Energetic Graphite}}{{ItemIcon|Deuteron Fuel Rod}}
! style="border-right: none" |{{ItemIcon|Antimatter Fuel Rod}}{{ItemIcon|Strange Annihilation Fuel Rod}}
! Power Generation<br>(Generic Fuel)
! style="border-left: none" | Power Generation<br>(Antimatter)
| Proliferated [[Fuels]] (except [[Antimatter Fuel Rod]]s and [[Full Accumulator]]s) increase both the Fuel's energy capacity and the Power Generator's power output by the Proliferator's {{glow|blue|Extra Products}} bonus.
| Proliferated [[Antimatter Fuel Rod]]s and [[Strange Annihilation Fuel Rod]]s only increase the [[Artificial Star|Artificial Star's]] power output, but by the amount of the Proliferator's {{glow|Production Speedup}} bonus. It does not alter the Fuel Rod's energy capacity, resulting in a faster burn rate.


When burnt in the [[Mecha]]'s Fuel Chamber, the {{glow|blue|Extra Products}} bonus applies to the Fuel Chamber Generation rate. The bonus is multiplicative with the Fuel's native Fuel Chamber Generation bonus, thus resulting in, for example, 187.5% Generation for [[Energetic Graphite]] with [[Proliferator Mk.III]] mark (150% {{x}} 1.25).
When burnt in the Mecha's Fuel Chamber, the Proliferator's {{glow|Production Speedup}} bonus applies to the Fuel Chamber Generation rate instead. It is multiplicative to the innate bonus, thus resulting in 1200% and 2300% Fuel Chamber Generation, respectively.
| style="text-align:center" | No
| style="text-align:center" | No
|-
|-
! {{ItemIcon|Antimatter Fuel Rod}}
! style="border-right: none" |{{ItemIcon|Full Accumulator}}
! Power Generation<br>(Antimatter)
! style="border-left: none" | Full Accumulator
| Proliferated fuels [[Antimatter Fuel Rod]]s only increase the [[Artificial Star]]'s power output, but by the amount of the Proliferator's {{glow|Production Speedup}} bonus. It does not alter the Rod's fuel capacity, thus resulting in faster burn rate.
| Similar to Antimatter Fuel Rods, [[Full Accumulator]]s get their Fuel Chamber Generation rate affected by the Proliferator's {{glow|Production Speedup}} bonus when used in the Mecha's Fuel Chamber.


When burnt in the [[Mecha]]'s Fuel Chamber, the bonus applies to the Fuel Chamber Generation rate instead. It is multiplicative to the innate bonus, thus resulting in 1200% Fuel Chamber Generation.
Emptied [[Accumulator]] retains its Proliferator marks when returned to Icarus' inventory.
 
Accumulator's abilities to store and transfer power when placed as a building are unaffected by the Proliferator bonuses.
| style="text-align:center" | No
| style="text-align:center" | No
|-
|-
! {{ItemIcon|Full Accumulator}}
! style="border-right: none" |{{ItemIcon|Energy Exchanger}}
! Full Accumulator
! style="border-left: none" | Energy Exchanger
| Similar to Antimatter Fuel Rods, [[Full Accumulator]]s get their Fuel Chamber Generation rate affected by the Proliferator's {{glow|Production Speedup}} bonus, but only in the [[Mecha]]'s Fuel Chamber.
| Energy Exchanger's charge and discharge rate gets increased by the Proliferator's {{glow|Production Speedup}} bonus applied to the input [[Accumulator|empty]] or [[Full Accumulator]].


Other [[Accumulator]]'s abilities to store and transfer power are unaffected by the Proliferator bonuses in any way.
Output Accumulators retain their Proliferator marks in Energy Exchanger's either operational mode.
| style="text-align:center" | No
|-
! style="border-right: none" |{{ItemIcon|Magnum Ammo Box}}{{ItemIcon|Missile Set}}{{ItemIcon|Shell Set}}{{ItemIcon|Plasma Capsule}}
! style="border-left: none" | Ammunition
| Proliferated ammunition will increase the number of shots per item by the {{glow|blue|Extra Products}} bonus.
| style="text-align:center" | No
|-
! style="border-right: none" |{{ItemIcon|Jamming Capsule}}{{ItemIcon|Suppressing Capsule}}
! style="border-left: none" | Jamming
| Proliferated [[Jamming Capsule|Capsule]]s will increase the number of enemies that can be affected by the [[Jammer Tower]] per item by the {{glow|blue|Extra Products}} bonus.
| style="text-align:center" | No
| style="text-align:center" | No
|}
|}
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==Player Tips & Tricks==
==Player Tips & Tricks==


While {{glow|Production Speedup}} may be a more enticing bonus at a glance than {{glow|blue|Extra Products}}, each option has its own pros and cons that players should consider thoroughly. Assume that [[Proliferator Mk.III]] is used for each of the following examples:
* Regardless of which bonus is selected, the energy penalty remains the same: +150% with Proliferator Mk.III.
* {{glow|Production Speedup}} reduces the overall size of the factory by cutting down on the number of individual facilities, giving a +100% increase in production rate (effectively packing 2 facilities into one). The overall energy consumption per unit is 25% higher than normal '''(2.5 energy / 2.00 products = 1.25 energy per product)'''.
** As a result, {{glow|Production Speedup}} is generally more useful when the required materials are abundant, or the manufacturing process is particularly slow.
** Keep in mind that {{glow|Production Speedup}} requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing [[Proliferator Mk.I]]). Applying the {{glow|Production Speedup}} bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using [[Assembling Machine Mk.III|Assembling Machines Mk.III]].
*** For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the {{glow|Production Speedup}} bonus will consume 6 [[Coal]] per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since [[Sorter Mk.III|Sorters Mk.III]] transport up to 6 items per second and [[Conveyor Belt Mk.III|Conveyor Belts Mk.III]] transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult.
* {{glow|blue|Extra Products}} requires much more energy per unit '''(2.50 energy / 1.25 products = 2.00 energy per product)''', but consumes only 80% as much raw material per product '''(1.00 material / 1.25 products = 0.8 material per product)'''.
** The {{glow|blue|Extra Products}} bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the {{glow|blue|Extra Products}} bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics.
When using the {{glow|Production Speedup}} bonus, pay close attention to if the facility experiences any downtime. If the facility spends too much time idling, using the {{glow|blue|Extra Products}} bonus would produce the same number of products in the same amount of time (albeit while consuming more energy). Assuming that Proliferator Mk.III is used, any facility set to {{glow|Production Speedup}} that has an uptime of less than 62.5% should instead be set to {{glow|blue|Extra Products}}, unless the extra energy consumption is an issue. This can be found by solving for {{glow|[uptime]}} in this equation: {{glow|blue|(1.25 products * 100% uptime)}} '''/''' {{glow|(2.00 products * [uptime])}} '''> 1'''.


'''In summary:''' {{glow|Production Speedup}} might seem more useful in general, but becomes less beneficial if the facility has too much downtime, if the materials are difficult to acquire and/or transport, or if setting up infrastructure to deliver the Proliferator is complicated. {{glow|blue|Extra Products}} produces less product and requires more energy, but is more efficient with the materials and is simpler to use overall. The general consense is to use {{glow|blue|Extra Products}}, specially for rarer materials.
{{Item Navbox}}
{{Item Navbox}}
[[Category:Item]]
[[Category:Item]]
[[Category:Building]]
[[Category:Building]]

Latest revision as of 23:37, 8 August 2024

Spray Coater
Production Facility
After setting up the Spray Coater on the conveyor belt and inputting the Proliferator into the sprayer from the upper port, the cargos carried on the conveyor belt can be sprayed with the Proliferator. When the cargos are used as raw materials for the next level of production, it can obtain the effect of Extra Products or Production Speedup.
Icon Spray Coater.png
Work Consumption90.0 kW
Idle Consumption4500 W
Made InAssembler
Hand-makeReplicator
Stack Size50

Icon Spray Coater.png
1
3 s
Icon Steel.png
4
Icon Plasma Exciter.png
2
Icon Circuit Board.png
2
Icon Microcrystalline Component.png
2

Summary

The Spray Coater's purpose is to apply Proliferator sprays to the items passing through it. These sprayed items receive various bonuses depending on how they are used. The Proliferators enter the spray storage of the Spray Coater through the top belt passage, while the item to be sprayed passes through the bottom belt passage.

The Spray Coater's storage holds sprays instead of Proliferator items, which get converted to sprays when entering. Each type of Proliferator gives a different amount of sprays per Proliferator item consumed, but the Spray Coater's storage capacity is always 600 sprays. If its storage is full, or the entering Proliferator is a different type than the one already stored, the entering Proliferator will simply pass through the Spray Coater.

If stacked cargo passes through the Spray Coater, the Proliferator is applied to the entire stack at once, using sprays equal to the number of items in the stack. If a stack is sprayed, the power consumption of the Spray Coater increases proportional to the stack size.

Spray Coaters can be installed directly onto a conveyor belt (even one that is in the air), or vertically stacked. The base stacking limit is 7, increased by 3 per each level of the Vertical Construction upgrade, up to a maximum of 25. It is worth noting that once 25 Spray Coaters are stacked, conveyor belts will not be able to automatically provide Proliferators to the topmost Spray Coater (as belts cannot be constructed this high); the player must manually provide the Proliferator to the 25th Spray Coater. In addition, Spray coaters will distribute power between themselves if build on top of each other, exceeding the usual maximum for power distribution height, similar to Matrix Labs.

Note that a Spray Coater will only consistently spray all passing items when the power grid is fully saturated.

Proliferators Summary

Proliferator
Tier
Number
of Sprays
Extra
Products
Production
Speedup
Energy
Consumption
Icon Proliferator Mk.I.png
12 +12.5% +25% +30%
Icon Proliferator Mk.II.png
24 +20% +50% +70%
Icon Proliferator Mk.III.png
60 +25% +100% +150%

Proliferator Bonuses

An item sprayed with Proliferator will be marked with a small yellow triangle(s): 1 triangle for Mk.I, 2 triangles for Mk.II, and 3 triangles for Mk.III. Items that have different mark levels can be combined into a single stack, but doing so will cause the mark level for the entire stack to average out.

Items sprayed with Proliferator will receive various bonuses, depending on the type of activity they are involved in. The bonus amount depends on what tier of Proliferator was used.

If the items are used to fabricate something either Production Speedup bonus or Extra Products bonus can be selected in the production facility. This also applies an energy consumption penalty to the building that processes the sprayed item.

Activity Bonuses Energy Penalty
Icon Assembling Machine Mk.II.png
Icon Arc Smelter.png
Icon Oil Refinery.png

Icon Chemical Plant.png
Icon Miniature Particle Collider.png
Production Any production building (except the Fractionator, see below) can have either the Production Speedup or Extra Products bonus if ALL the recipe ingredients have had the same tier of Proliferator applied to them. The bonus can be selected via a toggle Menu by the player (the default is Extra Products). If any one of the ingredients has a lower-tier mark, that lowest bonus is the one that will be applied. If any of the ingredients has no mark, then no bonus is applied.

The production of Antimatter, Antimatter Fuel Rod, the X-Ray Cracking recipe, and recipes that use other buildings as material (such as Mk.II and Mk.III Conveyor Belts, Sorters or Assembling Machines) cannot receive the Extra Products bonus. Production of these can only benefit from the Production Speedup bonus.

The Production Speedup bonus is multiplicative with bonuses on the building's crafting speed. For example, applying Proliferator Mk.III to all ingredients will result in a final crafting speed of 3x the base amount when used by an Assembling Machine Mk.III (+100% to the Assembly Machine Mk.III's 1.5x crafting speed).

Yes
Icon Matrix Lab.png
Research When used in research, sprayed Matrices produce bonus hashes according to the Proliferator's Extra Products bonus. Yes
Icon Fractionator.png
Fractionation Proliferated Hydrogen will increase the Fractionator's conversion rate by the Proliferator's Production Speedup bonus. For example, a Proliferator Mk.III will yield a 2% conversion rate (+100% compared to the base 1%).

Note that passing through the Fractionator does not remove the Proliferator mark from the Hydrogen, unless it gets converted.

Yes
Icon Solar Sail.png
Icon Small Carrier Rocket.png
Dyson Sphere Construction Proliferated Solar Sails and Small Carrier Rockets will increase the launching speed in an EM-Rail Ejector or Vertical Launching Silo by the Production Speedup bonus. For instance, launching a Solar Sail sprayed with Proliferator Mk.III will be 100% faster than normal. Yes
Icon Proliferator Mk.I.png
Icon Proliferator Mk.II.png
Icon Proliferator Mk.III.png
Proliferators Spraying the Proliferator itself gives more sprays in the Spray Coater, increased by the amount of Extra Products bonus. This is always worthwhile, creating extra Proliferator sprays out of effectively nothing. No
Icon Foundation.png
Foundation Proliferated Foundation gets the Extra Products bonus: placing Foundation gives more Soil Pile when lowering terrain, or costs less soil pile when raising terrain. No
Icon Graviton Lens.png
Icon Ray Receiver.png
Power Generation
(Dyson Sphere)
Proliferated Graviton Lenses increase the Ray Receiver's maximum power collection rate by the Proliferator's Production Speedup bonus. This applies to both Power Generation and Photon Generation modes.

The Proliferator bonus is multiplicative with the innate bonus of the Lens; therefore, using a Lens sprayed with the Proliferator Mk.III would result in 400% of the baseline generation (+100% to the Graviton Lens's 2x bonus).

No
Icon Energetic Graphite.png
Icon Deuteron Fuel Rod.png
Power Generation
(Generic Fuel)
Proliferated Fuel (except Antimatter Fuel Rods, Strange Annihilation Fuel Rods and Full Accumulators) increase both the fuel's energy capacity and the generator's power output by the Proliferator's Extra Products bonus.

When burning sprayed Fuel in the Mecha's Fuel Chamber, the Extra Products bonus applies to the Fuel Chamber Generation rate. The bonus is multiplicative with the Fuel's native Fuel Chamber Generation bonus. For example, Energetic Graphite sprayed with Proliferator Mk.III will have 187.5% the normal power output (150% × 1.25).

No
Icon Antimatter Fuel Rod.png
Icon Strange Annihilation Fuel Rod.png
Power Generation
(Antimatter)
Proliferated Antimatter Fuel Rods and Strange Annihilation Fuel Rods only increase the Artificial Star's power output, but by the amount of the Proliferator's Production Speedup bonus. It does not alter the Fuel Rod's energy capacity, resulting in a faster burn rate.

When burnt in the Mecha's Fuel Chamber, the Proliferator's Production Speedup bonus applies to the Fuel Chamber Generation rate instead. It is multiplicative to the innate bonus, thus resulting in 1200% and 2300% Fuel Chamber Generation, respectively.

No
Icon Full Accumulator.png
Full Accumulator Similar to Antimatter Fuel Rods, Full Accumulators get their Fuel Chamber Generation rate affected by the Proliferator's Production Speedup bonus when used in the Mecha's Fuel Chamber.

Emptied Accumulator retains its Proliferator marks when returned to Icarus' inventory.

Accumulator's abilities to store and transfer power when placed as a building are unaffected by the Proliferator bonuses.

No
Icon Energy Exchanger.png
Energy Exchanger Energy Exchanger's charge and discharge rate gets increased by the Proliferator's Production Speedup bonus applied to the input empty or Full Accumulator.

Output Accumulators retain their Proliferator marks in Energy Exchanger's either operational mode.

No
Icon Magnum Ammo Box.png
Icon Missile Set.png
Icon Shell Set.png
Icon Plasma Capsule.png
Ammunition Proliferated ammunition will increase the number of shots per item by the Extra Products bonus. No
Icon Jamming Capsule.png
Icon Suppressing Capsule.png
Jamming Proliferated Capsules will increase the number of enemies that can be affected by the Jammer Tower per item by the Extra Products bonus. No

Production Chain

Recipe Building Replicator? Technology
Icon Spray Coater.png
1
3 s
Icon Steel.png
4
Icon Plasma Exciter.png
2
Icon Circuit Board.png
2
Icon Microcrystalline Component.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Proliferator Mk.I.png

Player Tips & Tricks

While Production Speedup may be a more enticing bonus at a glance than Extra Products, each option has its own pros and cons that players should consider thoroughly. Assume that Proliferator Mk.III is used for each of the following examples:

  • Regardless of which bonus is selected, the energy penalty remains the same: +150% with Proliferator Mk.III.
  • Production Speedup reduces the overall size of the factory by cutting down on the number of individual facilities, giving a +100% increase in production rate (effectively packing 2 facilities into one). The overall energy consumption per unit is 25% higher than normal (2.5 energy / 2.00 products = 1.25 energy per product).
    • As a result, Production Speedup is generally more useful when the required materials are abundant, or the manufacturing process is particularly slow.
    • Keep in mind that Production Speedup requires accordingly more raw materials. If the overall production rate is too high, more logistical infrastructure will be necessary to keep the facilities running. This is especially true when a process is already extremely fast (e.g. manufacturing Proliferator Mk.I). Applying the Production Speedup bonus may make it impossible to actually get all the items in and out of the facility as fast as they are produced, particularly when using Assembling Machines Mk.III.
      • For instance, an Assembling Machine Mk.III producing Proliferator Mk.I with the Production Speedup bonus will consume 6 Coal per second and produce 3 Proliferator Mk.I per second. This situation is easily handled for a single facility (since Sorters Mk.III transport up to 6 items per second and Conveyor Belts Mk.III transport 30 items per second), but when the number of facilities increases, bringing them their input and removing the output fast enough becomes surprisingly difficult.
  • Extra Products requires much more energy per unit (2.50 energy / 1.25 products = 2.00 energy per product), but consumes only 80% as much raw material per product (1.00 material / 1.25 products = 0.8 material per product).
    • The Extra Products bonus is also useful if the production in question has multiple stages or many inputs that make it difficult to apply Proliferator to every single item involved. In such a situation, applying the Extra Products bonus to only the final stage of production is a simple way to guarantee a bit more value from the facility, without having to set up complicated Proliferator logistics.

When using the Production Speedup bonus, pay close attention to if the facility experiences any downtime. If the facility spends too much time idling, using the Extra Products bonus would produce the same number of products in the same amount of time (albeit while consuming more energy). Assuming that Proliferator Mk.III is used, any facility set to Production Speedup that has an uptime of less than 62.5% should instead be set to Extra Products, unless the extra energy consumption is an issue. This can be found by solving for [uptime] in this equation: (1.25 products * 100% uptime) / (2.00 products * [uptime]) > 1.

In summary: Production Speedup might seem more useful in general, but becomes less beneficial if the facility has too much downtime, if the materials are difficult to acquire and/or transport, or if setting up infrastructure to deliver the Proliferator is complicated. Extra Products produces less product and requires more energy, but is more efficient with the materials and is simpler to use overall. The general consense is to use Extra Products, specially for rarer materials.

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