Ray Receiver: Difference between revisions

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==Summary==
==Summary==
[[File:Graviton Boost.png|thumb|408x408px|Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.]]
Ray Receivers are used to harvest energy from the [[Dyson Sphere]] and the Dyson Swarm.  Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into [[Critical Photon|Critical Photons]]. 


The '''Ray Receiver''' is a building used to collect the power generated by a [[Dyson Sphere|Dyson sphere/swarm]].  
=== Power Mode ===
The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation.  


Like [[Solar Panel|Solar Panels]], Ray Receivers require direct line of sight to the Dyson sphere to receive energy. Additionally, they become more efficient the longer they are continuously in view of the Dyson sphere. Initially, the Ray Receiver produces 6 MW and has an efficiency of 30%; at max efficiency after receiving continuous energy, it produces 15 MW and has an efficiency of 42%.
=== Photon Mode ===
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation.  


== Graviton Lens ==
=== Graviton Lens ===
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double the power conversion of the Ray Receiver, to 30 MW at max efficiency. This consumes twice as much power from the Dyson sphere accordingly. Each Graviton Lens lasts for 10 minutes.
Once the player has researched the [[Planetary Ionosphere Utilization_(Tech)|Planetary Ionosphere Utilization]] technology, inserting a [[Graviton Lens]] will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output.  


Additionally, if the planet has an atmosphere, the Graviton Lens makes the Ray Receiver's line-of-sight requirement more lenient by reflecting energy off the planet's ionosphere.This will not completely remove the line-of-sight requirement, as some planets may still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).
If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet's ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).


== Photon Production ==
<nowiki>*</nowiki>Note that [[Proliferator|proliferating]] the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%.  
After researching the [[Dirac_Inversion_Mechanism_(Tech)|Dirac Inversion Mechanism]] technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces [[Critical_Photon|Critical Photons]]. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. These are doubled with a Graviton Lens, producing 12 Critical Photons per minute and consuming 240 MW.


== Efficiency Mechanics ==
== Receiving Efficiency ==
The Ray Receiver's efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively.  
The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is.
The Ray Receiver's efficiency can be increased with the [[Ray_Transmission_Efficiency_(Upgrade)|Ray Transmission Efficiency]] [[Upgrades|upgrade]]. The upgrades stack multiplicatively.  


The maximum receiving efficiency can be calculated as follows:
The maximum receiving efficiency can be calculated as follows:  


<code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>
<code>max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count</code>


The upgrades give 10% more efficiency for the first 6 upgrades (small upgrades) and 15% more efficiency for the last two upgrades (big upgrades).
The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%.  
 
The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated,  
 
at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.
 
The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, at 100% continuous receiving it simplifies to:


<code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
<code>actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%]</code>, where
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Example for the Ray Transmission Efficiency level 10:
Example for the Ray Transmission Efficiency level 10:


* Max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
Max receiving efficiency: <code>100% - 70% * 0.9^6 * 0.85^4 = '''80.58%'''</code>
* Solar ray basic energy dissipation: <code>100% - max receiving efficiency = 19.42%</code>
Solar ray basic energy dissipation: <code>100% - max receiving efficiency = 19.42%</code>
* Actual efficiency with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>
Actual efficiency with '''100%''' continuous receiving: <code>100% - 0.6 * 19.42% = '''88.35%'''</code>


The actual power draw on the [[Dyson Sphere]] can be calculated as such:
The actual power draw on the [[Dyson Sphere]] can be calculated as such:


<code>dyson_sphere_draw = (energy_output * 100) / ray_receiving_efficiency</code>
<code>dyson_sphere_power_draw = energy_output / receiving efficiency</code>
Note since receiving efficiency is a percentage, it is a 0,XX value.
 
Example:


For example, with a ray-receiving efficiency of 75%, the power draw on the Dyson sphere would be 20 MW at 100% continuous receiving.
<code>120 MW energy_outout / 0,80 receiving_efficiency = 150 MW dyson_sphere_power_draw</code>


==Production Chain==
==Production Chain==

Revision as of 20:22, 14 March 2024

Ray Receiver
Power Facility
Receiving high-energy rays transmitted from the Dyson Swarm or Dyson Sphere, the received energy can be directly output to the grid or stored as photons in a critical state.
Icon Ray Receiver.png
Energy TypeIon Current
Power6.0 MW
Made InAssembler
Hand-MakeReplicator
Stack Size20

Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20

Summary

Ray Receiver at full potential via the utilization of MK3 proliferated Graviton Lens.

Ray Receivers are used to harvest energy from the Dyson Sphere and the Dyson Swarm. Like Solar Panels, Ray Receivers require direct line of sight to their energy source to receive energy. Additionally, they become more efficient the longer they receive without interruption. They possess two different modes, one to provide energy directly, the other to convert receives energy into Critical Photons.

Power Mode

The Power Mode allows the Ray Receiver to receive energy and then provide it to the local energy grid. It starts with 6 MW of power generation and will peak at 15 MW with 100% continuous receiving. If fed with Graviton Lenses the maximum output can reach up to 60 MW, depending of the level of proliferation.

Photon Mode

After researching the Dirac Inversion Mechanism technology, the Ray Receiver can be put in an alternative "Photon" mode where it produces Critical Photons. At max efficiency, the Ray Receiver produces 6 Critical Photons per minute while consuming 120 MW. If fed with Graviton Lenses the maximum output can reach up to 480 MW, depending of the level of proliferation.

Graviton Lens

Once the player has researched the Planetary Ionosphere Utilization technology, inserting a Graviton Lens will double* the power conversion of the Ray Receiver. Ray Receivers consume Graviton Lenses at the rate of 0,1 / minute, making them effectively last 10 minutes, regardless of the selected mode or power output.

If the planet has an atmosphere, the Graviton Lens enables the Ray Receiver to collect energy that was reflected off the planet's ionosphere, allowing it to receive energy almost everywhere on the planet, regardless of line of sight. Planets still have a dead spot (the size of which appears to depend on the planet's orbital distance from the star).

*Note that proliferating the Graviton Lens will increase the receiving bonus up to 300%, effectively reducing the amount of Ray receivers required by 75%.

Receiving Efficiency

The Receiving efficiency decides how much energy is lost due to energy dissipation. The higher the receiving efficiency, the lower the energy dissipation is. The Ray Receiver's efficiency can be increased with the Ray Transmission Efficiency upgrade. The upgrades stack multiplicatively.

The maximum receiving efficiency can be calculated as follows:

max receiving efficiency[%] = 100% - 70% * 0.9^small_upgrade_count * 0.85^big_upgrade_count

The the first 6 Upgrades (small ones) reduce the energy loss by 10%, the seventh and the infinite ones (big ones) reduce it by 15%. The continuous receiving bonus increases the actual efficiency even further. Although for values between 0% and 100% the math is very complicated, at 100% continuous receiving it simplifies to a flat 40% decrease of any receiving losses.

actual receiving efficiency[%] = 100% - 0.6 * solar ray basic energy dissipation[%], where

solar ray basic energy dissipation[%] = 100% - max receiving efficiency[%]

This is also directly visible in the "Current upgrade data" in-game.

Example for the Ray Transmission Efficiency level 10:

Max receiving efficiency: 100% - 70% * 0.9^6 * 0.85^4 = 80.58% Solar ray basic energy dissipation: 100% - max receiving efficiency = 19.42% Actual efficiency with 100% continuous receiving: 100% - 0.6 * 19.42% = 88.35%

The actual power draw on the Dyson Sphere can be calculated as such:

dyson_sphere_power_draw = energy_output / receiving efficiency Note since receiving efficiency is a percentage, it is a 0,XX value.

Example:

120 MW energy_outout / 0,80 receiving_efficiency = 150 MW dyson_sphere_power_draw

Production Chain

Recipe Building Replicator? Technology
Icon Ray Receiver.png
1
8 s
Icon Steel.png
20
Icon High-Purity Silicon.png
20
Icon Photon Combiner.png
10
Icon Processor.png
5
Icon Super-Magnetic Ring.png
20
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Ray Receiver.png

Raw Materials

  • Iron Ore = 530
  • Copper Ore = 110
  • Silicon Ore = 40
  • Stone = 120
  • Coal = 40

Player Tips & Tricks

  • On planets with a low axial inclination, place Ray Receivers at their poles for maximum exposure & efficiency. The poles of these planets are always within line of sight to the Dyson sphere/swarm.
  • For planets with higher axial inclination, there is no such sweet spot. With the Planetary Ionosphere Utilization technology, however, the line-of-sight restriction is largely removed as long as the Ray Receivers have a supply of Graviton Lenses.
  • Building Ray Receivers inside a Dyson Sphere, even just a single ring of frames at 0° Orbit Inclination, will cause the efficiency bonus to never degrade. This also works for a Dyson swarm as long as it is maintained.
  • Excess Graviton Lenses cannot be taken out of a Ray Receiver, nor can Critical Photons be put into one. This means that Ray Receivers cannot be chained together.


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