Spray Coater

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Revision as of 02:21, 20 December 2022 by imported>76561197971914365 (add a row for proliferated sails and rockets)
Spray Coater
Production Facility
After setting up the Spray Coater on the conveyor belt and inputting the Proliferator into the sprayer from the upper port, the cargos carried on the conveyor belt can be sprayed with the Proliferator. When the cargos are used as raw materials for the next level of production, it can obtain the effect of Extra Products or Production Speedup.
Icon Spray Coater.png
Work Consumption90.0 kW
Idle Consumption4500 W
Made InAssembler
Hand-makeReplicator
Stack Size50

Icon Spray Coater.png
1
3 s
Icon Steel.png
4
Icon Plasma Exciter.png
2
Icon Circuit Board.png
2
Icon Microcrystalline Component.png
2

Summary

Spray Coater's purpose is to apply Proliferator sprays to the items passing through. Proliferated items receive various bonuses depending on how they are used. The Proliferators enter the spray storage of the Spray Coater through the top belt passage, while the item to be sprayed pass through the bottom belt passage.

The Spray Coater's storage holds sprays instead of Proliferators, which get converted to sprays when entering. The storage capacity is 600 sprays and it can overflow if the free space is less than the number of sprays in the entering Proliferator. If the storage is full or holds different Proliferator tier, the Proliferator item will pass through the Coater.

If the stacked cargo passes through the Spray Coater, the whole stack is applied Proliferator points, spending the amount of sprays corresponding to the number of items stacked.

Spray Coaters can be installed on a belt that is installed in the air without requiring to have ground beneath itself, or stacked one onto another before passing belts through them. The baseline stacking limit is 7, increased by 3 per each level of the Vertical Construction upgrade, up to the maximum of 25. If the maximum stacking level is reached, one will only be able to feed the Coater at the top by hand, as no belt will be able to reach the Coater's Proliferator input.

Proliferators summary

Proliferator
Tier
Number
of sprays
Extra
Products
Production
Speedup
Energy
Consumption
Icon Proliferator Mk.I.png
12 +12.5% +25% +30%
Icon Proliferator Mk.II.png
24 +20% +50% +70%
Icon Proliferator Mk.III.png
60 +25% +100% +150%

Proliferator Bonuses

Items with Proliferator marks receive various bonuses depending on the type of activity they are involved in. The amount of the bonus depends either on the Proliferator's Production Speedup or Extra Products parameter. Some of the activities also apply the item's Energy Consumption penalty to the building that processes the item.

Activity Bonuses Energy Penalty
Icon Assembling Machine Mk.II.png
Icon Arc Smelter.png
Icon Oil Refinery.png

Icon Chemical Plant.png
Icon Miniature Particle Collider.png
Production Any production building (except the Fractionator, see below) can get either Production Speedup or Extra Products bonus if all the recipe ingredients have the same-tier Proliferator mark, depending on the building settings, chosen by the player (the default is Extra Products). If one of the ingredients has lower-tier mark or no mark, the lowest or no bonus will be applied.

The exception is the production of Antimatter, Antimatter Fuel Rod, the X-Ray Cracking recipe and buildings that take other buildings as the ingredients (such as Mk.II and Mk.III Belts, Sorters or Assembling Machines. Production of these can only benefit from the Production Speedup bonus of the Proliferator.

The Production Speedup bonus is multiplicative with the building's Crafting Speed. For example, applying Proliferator Mk.III to an Assembling Machine Mk.III will result in Crafting Speed of 3 (+100% out of the building's 1.5).

Yes
Icon Matrix Lab.png
Research When used in Research, proliferated Matrices produce bonus hashes according to the Proliferator's Extra Products bonus. Yes
Icon Fractionator.png
Fractionation Proliferated Hydrogen will increase the Fractionator's conversion rate by the Proliferator's Production Speedup bonus. For example, a Proliferator Mk.III will yield a 2% conversion rate (+100%).

Note that passing through Fractionator does not remove the Proliferator marks from the Hydrogen unless it gets converted.

Yes
Icon Solar Sail.png
Icon Small Carrier Rocket.png
Dyson Sphere Construction Proliferated Solar Sails and Small Carrier Rockets will increase the launching speed in an EM-Rail Ejector or Vertical Launching Silo by up to 100%.

It does not create extra items in orbit around the star.

Yes
Icon Proliferator Mk.I.png
Icon Proliferator Mk.II.png
Icon Proliferator Mk.III.png
Proliferators Spraying the Proliferator itself gives more sprays in the Spray Coater, increased by the amount of Extra Products bonus. It's always worth it. No
Icon Graviton Lens.png
Icon Ray Receiver.png
Power Generation
(Dyson Sphere)
Proliferated Graviton Lenses increase Ray Receiver's maximum power collection rate by the Proliferator's Production Speedup bonus. This applies to both Power Generation and Photon Generation modes.

The Proliferator bonus is multiplicative with the innate bonus of the Lens, therefore using a Lens sprayed with the Proliferator Mk.III would result in 400% of the baseline generation (200% with Lens × 2)

No
Icon Energetic Graphite.png
Icon Deuteron Fuel Rod.png
Power Generation
(Generic Fuel)
Proliferated Fuels (except Antimatter Fuel Rods and Full Accumulators) increase both the Fuel's energy capacity and the Power Generator's power output by the Proliferator's Extra Products bonus.

When burnt in the Mecha's Fuel Chamber, the Extra Products bonus applies to the Fuel Chamber Generation rate. The bonus is multiplicative with the Fuel's native Fuel Chamber Generation bonus, thus resulting in, for example, 187.5% Generation for Energetic Graphite with Proliferator Mk.III mark (150% × 1.25).

No
Icon Antimatter Fuel Rod.png
Power Generation
(Antimatter)
Proliferated fuels Antimatter Fuel Rods only increase the Artificial Star's power output, but by the amount of the Proliferator's Production Speedup bonus. It does not alter the Rod's fuel capacity, thus resulting in faster burn rate.

When burnt in the Mecha's Fuel Chamber, the bonus applies to the Fuel Chamber Generation rate instead. It is multiplicative to the innate bonus, thus resulting in 1200% Fuel Chamber Generation.

No
Icon Full Accumulator.png
Full Accumulator Similar to Antimatter Fuel Rods, Full Accumulators get their Fuel Chamber Generation rate affected by the Proliferator's Production Speedup bonus, but only in the Mecha's Fuel Chamber.

Other Accumulator's abilities to store and transfer power are unaffected by the Proliferator bonuses in any way.

No

Production Chain

Recipe Building Replicator? Technology
Icon Spray Coater.png
1
3 s
Icon Steel.png
4
Icon Plasma Exciter.png
2
Icon Circuit Board.png
2
Icon Microcrystalline Component.png
2
Icon Assembling Machine Mk.I.pngIcon Assembling Machine Mk.II.pngIcon Assembling Machine Mk.III.pngIcon Re-composing Assembler.png
Tech Proliferator Mk.I.png

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