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Antimatter Capsule
End Product, Ammo
The ultimate energy weapon that was once prohibited by COSMO. The target is destroyed instantly due to the enormous amount of energy generated from the annihilation reaction as matter and antimatter collide. Each capsule can be stimulated 10 times.
Damage | 1500.0 hp | |
Damage Type | Energy Damage | |
Ammo Type | Energy Capsule | |
Blast Radius | 20 m | |
Ammo Amount | 10 shots | |
Made in | Assembler | |
Hand-make | Replicator | |
Stack Size | 100 |
Summary
The Antimatter Capsule is the true ultimate weapon in Dyson Sphere Program. It is a huge upgrade from the preceding Plasma Capsule and deals colossal damage in an enormous blast radius. Even the most powerful forces the Dark Fog can muster will be completely erased in an instant. Each capsule provides a total of 10 shots.
Production Chain
Recipe | Building | Replicator? | Technology |
---|---|---|---|
✖ |
Production Progression Chart
- For more information on reading and using these charts, see Production Progression Chart.
Player Tips & Tricks
- Antimatter Capsules are shockingly simple to produce despite their incredible power. They can be made using only Fire Ice, Unipolar Magnets, Hydrogen, Antimatter, Copper Ore, and Iron Ore as raw materials. If Unipolar Magnets are unavailable, making Particle Containers using the normal method does not require any other types of raw materials.
- Keep in mind that each Antimatter Capsule requires 10 units of Antimatter. A decently-sized Dyson swarm or Dyson sphere with a large array of Ray Receivers will be necessary to produce a good supply of Antimatter, although large quantities of Antimatter are already required for other late-game necessities like Universe Matrices and Antimatter Fuel Rods.
- Since Antimatter Capsules fall into the Energy Capsule category of ammunition, they can be used to attack any target: SR Plasma Turrets can attack Ground and Air targets, and Plasma Turrets can attack Upper Air and Space targets. Even a single Plasma Turret can destroy a Relay Station with just a few shots.
- Icarus can also use Antimatter Capsules as ammo to decimate ground targets and Planetary Bases, but a large fleet of ground fighters is still a good idea to draw fire away from Icarus. However, Dark Fog Space Hive structures are strong enough to shrug off a number of hits from Antimatter Capsules, as each individual structure may boast tens of thousands of health. Getting close enough to the Hive to shoot at it is usually extremely dangerous, anyways. Distances in space are also so large that Antimatter Capsules will not be able to hit multiple space fighters at once, but they can still deal good damage to individual units.
- Using Proliferator on the Antimatter Capsule allows each capsule to provide extra shots but will not cause turrets to use more power, creating extra ammo out of effectively nothing.